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Category Archives: workflow
Posts to post
I’ve been blogging in my mind for the last couple of months, here’s a sample of the topics I’d like elaborate on soonish. First, a crisis of confidence. Gosh, why blog at all? With the explosion of FB, a personal … Continue reading →
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Posted in animation, Around Lake Michigan, ben woody, cows, doug michels, dragon frame, farm, flag of earth, h16, hardware, Hello World, james allegro, people, production and post, real life, rosie, shack, software, story, technique, workflow
Tagged hobie, james weston schaberg, jeff gibbs, nuclear power, patrick kelly, plan, research, seti
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Summer priorities
Before Lena Maude headed west, she grabbed the full set of Tony Robbins Personal Power. I have taken the course about 10 times since the early 90s and suggested she give it a whirl. Admittedly Tony is a little over … Continue reading →
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Posted in Around Lake Michigan, ben woody, Fukashima, goals, joy, Lena Maude Wilson, organization, organized, people, physical, priorities, production and post, real life, time, workflow
Tagged daughter of god, dog, james weston schaberg, jeff gibbs, research
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Cutting glass
Ben and I do DOG daily (have you met Ben Woody?) but my early evenings and weekends are dedicated to acquiring old Hobie 16s cheap – usually with soft decks and other structural issues. This is long range planning for … Continue reading →
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Posted in Around Lake Michigan, ben woody, deck, production and post, real life, rotozip, story, technique, workflow
Tagged budget, fiberglass, hobie, hull, research
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Awash in wildflowers…
…and basking in beauty, that’s the summer of 2011. Hello World has been beached (blossomed) for a solid year following her crippling injury 30 miles north of Chicago that ended our 2010 expedition. She’s communing with the flox and vetch across the street, waiting for repairs. Patrick and I are converting a storage shed into […] Continue reading
Posted in Around Lake Michigan, Hello World, people, production and post, projects, real life, SFX reel, sustainable, time, workflow
Tagged ALM, combat mime, compost, corn, daughter of god, distraction, dog, garden, gertrude ekstatisch, girlfriend, horse manure, james weston, lauren di scipio, marijke church, michigan movie makers, mykl werth, nuclear, plan, research, soil, solar power, tai chi, tcff.org, traverse city film festival, will church
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V 0.9 Trickster Pictures SFX reel
This is for my extended inner circle of creatives, both producers that might have a micro budget and/or good things to trade and artists that might have a wild idea or fancy getting hired to help. Please upgrade your browser x Am I prepared to take on motion graphics challenges professionally? Do I have the […] Continue reading
The clean shaven look
I did it. Redesign and radical simplification of https://ondesire.movie has been implemented. There’s more to come but the major scaffolding is in place. Here’s the landing page. Pretty sparse eh? The idea is push some of the complexity deeper into the blog by establishing a traditional branching structure and with limit overwhelm. There are basically […] Continue reading
Posted in Around Lake Michigan, design, fred oeflein, movies, navigating, overwhelm, software, story, tamarack software, technique, views, workflow
Tagged blog, bounce rate, landing page, ondesire, structure
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I’ve cloned myself
Just over a year ago I started cloning myself. I am amazed to announce that the process is complete, pretty nearly. As long as I am alive and ever changing my clone is also a work in progress. Last night I finished duplicating 25 terrabytes of my archive, effectively creating two sets of myself. I […] Continue reading
Posted in Around Lake Michigan, cloning, conquistador, firewire, hardware, people, real life, SATA, technique, terrabyte, time, workflow
Tagged archive, clone, credit card, daughter of god
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Getting the lads to blog
This is mostly directed to Jonathan with a heads up for Patrick, the other 2 directors on the motion graphics reel. This is all issues we’ve discussed before, eg documenting lessons and process. The car renderings must be 3968×2288, not 3840×2160. The extra space is so that there isn’t a border when the cars track […] Continue reading →